First Week in Sagam, Kenya

I have had the great opportunity to fly to Kenya as part of a fellowship program sponsored by Mass General Hospital (MGH) and Rhode Island School of Design. The purpose of the fellowship was to implement the designs we have been working on throughout the last semester for a hospital in Sagam, Kenya aptly named Sagam Hospital.

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Manifesto: A Nation Built on Wellness

It is clear that alternatives to our current state of capitalism has to be formulated due to major inefficiencies inherit within it. These inefficiencies manifest itself in inequality, inequity, and environmental unsustainability. We believe that we have progressed far from our ancestors and yet we still face the same issues that they have faced, if not worse. With all the technological and societal advancements we have achieved as a race, how have we not solved these issues? Is it part of our nature? I don't believe so. I believe that the root cause of these issues is how we perceive value and in parallel our commerce and economic system.

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DESINELab Student Lecture

I was recently invited to give a student lecture on healthcare as part of an ongoing series by DESINELab here in Rhode Island School of Design. I wanted to share what I talked about here in this blog to extend the conversation to a wider audience. Any kind of feedback or comments would be much appreciated.

My interest in healthcare was sparked in an advanced studio class I took with Nathan King and Olga Mesa called Future Health Systems. In this class, I realized that most of my personal efforts in trying to affect positive change, within systems like business, the food industry, agriculture, and education were all connected with healthcare, or at least my own vision of healthcare. For that studio, I proposed an ideal healthcare system for the Philippines through architecture, which you can find here. I am currently writing a manifesto for it, in the hopes of making it a reality. 

This narrow focus on a specific area of design has opened many doors for me. I recently did an internship in MASS Design Group, as one of the first RISD students to do so. I have been asked to start consulting with a group of doctors in Manila who are building about 40 hospitals and clinics across the country. The pace of my understanding and knowledge on the field has been increasingly fast due to my niche interest in specializing coupled with the demand of good designers in the field. 

Paradigm Shift in Healthcare

Healthcare has long been ignored by the majority design community. Yet, it is currently experiencing a paradigm shift in where designers are crucial components. This shift is in response to a universal effort of decentralizing and defragmentizing traditional healthcare: from reactive to preventive, from medicine to wellness, from the hospital to the home, from the wealthy to the masses. Therefore, the definition of healthcare is as complex as ever.

Traditionally it is defined as the diagnosis, treatment, and prevention of disease, illness, and other physical and mental impairments in human beings. However, a lot more attention has been focused on just diagnosis and treatment. It is traditionally delivered within primary, secondary, and tertiary care, as well as public health. 

However, projecting forward this definition, as I have mentioned, will change. Therefore, looking forward, my own definition of healthcare is the maintenance of a persons complete wellness system, which includes social, spiritual, physical, occupational, intellectual, emotional, and environmental.

For this lecture, I will be using the lens of architecture in talking about design in healthcare but I want to emphasize that any field of design is just as important. To help understand the current context of healthcare architecture, I want to quickly talk about its history. Just like design movements, healthcare has gone through several revolutions since its inception. 

Prehistory of Western Hospital Architecture

Prehistory of Western Hospital Architecture began in Ancient Greece where the concept of health was closely linked to religious rites and rituals. It emulated the model of their classical temples. In the middle ages, monastic hospitals were built that resembled monasteries like Hotel Dieu. Most hospitals until the 1700's were designed in parallel to the architecture style of their time. They were rarely designed with the pure intention of being a place for treatment. In the renaissance, hospitals were designed according to the geometrical principles that were popular at the time like the Ospedale Maggiore in Milan in 1468. Then in the 70's western countries started producing statistics that triggered the first revolution in hospital design

Ancient Greece

Ancient Greece

Middle Ages

Middle Ages

Renaissance

Renaissance

First Revolution: Built Natural Healing.

Hospitals were the first buildings that were completely determined by scientific and philosophical concepts. It was inspired by the poor outcomes of existing hospital designs that pushed designers to rethink hospital design. Two concepts were brought forth in Paris: the radial system and the pavilion system. Both systems believe that healing is not derived from medicine but from being in a purified, natural environment that provided clean air. The Hopital Lariboisiere by M.P. Gauthier built between 1839 and 1854 is credited as the first pavilion hospital. Pavilions maximized sunlight and windflow. Apart from designing hospitals using the beneficial effects of nature, architects designed hospitals to become iconic. By housing medicine in such a way, it influenced the public to believe that it was important and thus provided more investment, which drove medical science. 

Second Revolution: Medical Science and Technology.

At this time period, we begin to see the shift from using nature to using technology. This shift in balance began with the invention of the x-ray. Pavilion type hospitals were replaced with block hospitals because they thought long corridors made it more inefficient. Block hospitals were good for centralizing common utilities like the x-ray which was too expensive to place in every building/pavilion. The first of this block type was the Columbia-Presbyterian Medical Center in New York by James Gamble Rogers built in 1930. However, with the introduction of the block type, we lost an essential architectural feature: the ambition to create healing environments that emulated nature.

Third Revolution: Hospital for the Masses.

This revolution was the product of WWII and the 'social revolution' which fostered the idea of the Welfare State. Social Security Systems were set up in most countries to safeguard the public from unemployment, disability, old age, and illness. Due to the influx of new patients, technology was focused on treatment facilities and outpatient wards. Hospital architecture became synthetic and a new type of hospitals emerged called Matchbox on a Muffin Type. The idea with this new type was that it is much easier to rebuild and redesign the ground floor than to make changes in high-rise buildings. It combines a flat spreadout building and a high rise building containing the patient ward on top. It allowed changes to occur without disturbing the patient wards. The first of this type was the Hopital Memorial France-Etats-Unis in Saint-Lo by Nelson in 1956. Since hospitals were now open to a larger population patients stopped being treated as people but collection of possible diseases or just data. This ran parallel with the capitalistic trend of the Western culture and the rise of bureaucracy. 

Fourth Revolution: Empowering the Patient.

Hospital embodies conflict between the individual, and the needs of the medical staff and equipment. This led to the invention of a neutral, industrially-built, unexpressive structure that was no longer recognizable as an individual building. An example of this would be the Medical Center of Groningen in the Netherlands which emulated the city by introducing covered streets, a huge hall, and many shops and restaurants. Unfortunately, The transition from a medicine-dominated to a management-dominated hospital has not curbed the process of institutionalization. It failed to return the hospital to the people. Technology and science that was once the main justification for hospital architecture and design is now what is driving it to the opposite direction. 

Fifth Revolution: Returning the Hospital to the People.

This revolution should initiate the return to the basic principles of decent management, empowerment of the patient, de-institutionalization, and the courage to re-conceptualize healthcare and to let it go back to its core business. We are the generation currently undergoing this paradigm shift. Healthcare is shifting from being purely reactive to preventive, but we still have a long way to go. 

Designing Forward

How can we design for this new shift towards preventive healthcare, or what we can even call responsible design? I believe the answer lies in research and evidence-based design. When I interned in MASS Design Group, I learned that there should be 4 stages in design. Traditionally especially in architecture, there are two that we mostly focus on: Design and Construction or Manufacturing. However, there should be two more stages to make design more efficient and effective. 

Prior to the design phase, there should be a pre-design phase in where you research the context holistically. RISD design students are very aware of this and most of us approach projects this way anyways. However, where I think we are lacking are looking at things from a systemic point of view. Here is where ID students do better than architecture students in my opinion. In architecture, we often use the pre-design phase as basis of form and program making, which I think is still very shallow. Pre-design must be thought of from the scale of systems all the way to the people that use the system. 

The fourth phase goes after construction or manufacturing called Impact Analysis. This is often very difficult to do because it costs money outside the traditional budgets that are given by clients. However, it is one of the most important phases because it teaches the designer what actually works and what doesn't outside the theoretical realm. Without Impact Analysis, we cannot achieve a complete feedback loop and that is why history of design has been so inefficient and ineffective. We are currently designing objects and buildings without considering what kind of futures they will create both environmentally and socially. This is a manifestation due to the lack of impact analysis of our designs. 

With all 4 phases completing a feedback loop, designers can truly achieve research and evidence-based design. This means that your design is an efficient use of resources because your design meets a real need and demand rather than a theoretical one. From this we can start designing an environment that actually suits our human needs and prevent us from being unwell and getting sick. We cannot use money anymore as an effective way to gauge the flow of resources. Why not try using wellness as a metric of developing a project and as a way to see its following success?

Working in the Future

We cannot argue that the culture for the graduating class of 2016 is vastly different than the ones just 10 years ago. It is a world of uncertainty with job security at its forefront. Being an international student from the Philippines, I have the privilege of experiencing two different working cultures: one from a developed nation and the other in a developing one. In spite of all their differences in working culture, like not having to tip the waiter back home, it is hard to argue that they are on the same track. As uncertain as job security right now, it is just as difficult to predict the future of our working culture.

Throughout history, working culture has always adapted to industry and technology. Yet, these adaptations occurred much slower relative to the paradigm shift we are currently experiencing. What caused these sudden and very drastic shifts? An answer might be brought forth when one looks at technology. If working culture is directly related to technology, it is safe to say that just like technology, it's transformations will be exponential as well. According to Moore's Law, technology or at least the processing power of computers will double every two years. This law is just one of many manifestations of the overaching trend that technology changes at an exponential rate.

Most of us see the internet as a static entity, yet with these changes in processing power, it is growing and evolving. Furthermore, access to the internet is increasing allowing more and more users to be connected. These exponential increases in computer capacity and changes in the internet has and will pave the roads for more disruptive technology, which in return affects our working culture. One of these shifts can very well be from our existing capitalistic culture to a more social economy.

Currently, the shift from capitalism to a social economy might not be all-encompassing but it is still worth noting its potential to change the current working culture paradigm. According to Erik Olin Wright, the definition of a social economy is hard to define but can basically be identified with the 'non-profit sector', non-state and non-market enterprises. It aims to serve its members or the community rather than simply striving for profit, which is driven by its inherit democratic decision-making process. The social economy bases its activities on principles of participation, empowerment, and individual and collective responsibility. It has existed as long as humans have but recent technological changes have empowered the social economy to operate at a larger scale.

In Wright's writing he describes the source of the power of social economies being rooted in the voluntary association of people in civil society and is based on the capacity to organize people for collective action of various sorts. Prior to recent technological advancements, people had to resort to traditional means to organize people which made it impossible to reach the scale it needed to create an impact especially on the working culture. Technology simply enabled the social economy through improved logistics. This is seen through the example that Wright uses: Wikipedia.

Wikipedia was launched in 2001 by Jimmy Wales and Larry Sanger. It can be described as being part of the social economy due to it operating under the definitions mentioned earlier. It is detached from any kind of market relations as it is voluntary, created by unpaid contributions, and is free to access as long as you have internet access. This type of "mass collaboration" changed the ways the population accessed data, which in return affected working culture. No longer did we solely depend on professionals as information was democratically relayed. Anyone can be a writer and an editor bringing forth a full, open, egalitarian participation model. Wikipedia is written by thousands of volunteers all over the world and administrative roles are gained through democratic means. By 2010, Wikipedia was the largest general-knowledge encyclopedia online, with a combined total of over 34 million mainspace articles across all 288 language editions.

The impact of wikipedia on the working culture cannot be overstated. It gave birth to a whole array of other wiki sites such as WikiHouse, which arguably can change the working culture of architects. WikiHouse is an open source building system in where designers all over the world collaborate to make it simple for everyone to design, build, and assemble beautiful homes customized to their needs. Alastair Parvin, founder of WikiHouse believes that professional architects and designer who get paid are not going to be the ones solving the really big, systemic design challenges we face like climate change, urbanization and social inequality. As the reason for the creation of WikiHouse, Parvin's intent was to change the working culture of architects. He designed a website and tools to change how architects work and get paid. With the increase in social economies, should we expect more unpaid work taking away paid jobs?

The ability of technology to shift working patterns is not inherit to its nature but to ours. This evolving model of nontraditional work arrangements stems from a long history of employment culture. In Andrew Ross' Morphologies of Work, he talks about how Paul Lafarague promoted "the right to be lazy" with the promise of genuinely laborsaving technology. Lafarague believed that tribunes of labor should be demanding the right to idleness and even proposed a three-hour workday. This idea was further adopted into the Universal Declaration of Human Rights as the right to rest and leisure. Yet, it was not immediately adopted by the working class. Their dreams of leisure turned out to be more about stimulation than relaxation, which was further exasperated with the worker strikes in the 1970's. Workers protested against alienation on the jobs and were dissatisfied with the quality of their working lives.

"Having an interesting job is now as important as having a job that pays well."

In response, corporate managers began transforming working environments to become more flexible through deregulation and giving more autonomy to line workers. With the combination of technology, this new environment created a working culture in where no one can any longer expect a fixed pattern of employment. In this new deregulated working culture, Ross observes that artists have become the "model" workers. The profession of being an artist or a freelance designer has always been deregulated, self-organized and entrepreneurial.

Amidst the increase of offshore outsourcing in where both low and high skill jobs were being transferred somewhere elsewhere, looking at the creative sector as a model increased as well. The creative sector promised its jobs can't be transferred elsewhere because it doesn't entail costly institutional supports, low levels of public investments, and high potential for reward outcomes. However, how true is this especially with the birth of digital labor?

"Digital labor touches us all."

In Outside the Boss by Trebor Scholtz, he focuses on Amazon's Mechanical Turk (AMT) as a form of digital labor that negates the previous promise of job security of the creative sector. Mechanical Turk is a crowd-sourcing internet marketplace that enables individuals and business to coordinate the use of human intelligence to perform tasks that computers are currently unable to do such as design. The website breaks down work through thousands of bits allowing for crowd working and low cost outsourcing. This kind of labor digitization allows for new business models and novel chains of value extraction, in where many obstruct emancipatory and humanizing potential. Mechanical Turk is taking away jobs from designers and undermining their value in society as mere line workers.

Our current working culture is on its way to being what Byung-Chul Han calls "Fatigue Society" in where there is no longer a disciplinary society. The freedom that technology has given us is accompanied by anxiety, self-exploitation, and depression. How can we then expect job security in an environment in where even the creative sector has been disrupted? Will our future really be as the one depicted in the movie Wall-E in where Lafarague's notion of "the right to be lazy" leaves us obese and mindless?

wall-e-humans.jpg

We have to imagine ourselves as workers and how we would be operating. As a generation we have to stand firm in what we want for the future then design and build towards it.

Sources:

Andrew Ross, Morphologies of Work (Mass MoCA, 2012)

Andrew Ross, Nice Work If You Can Get It: Life and Labor in Precarious Times (New York: NYU Press, 2009).

"Architecture for the People by the People." Alastair Parvin:. Accessed April 24, 2015. http://www.ted.com/talks/alastair_parvin_architecture_for_the_people_by_the_people.

"Moore's Law." Moores Law. Accessed April 24, 2015. http://www.mooreslaw.org/.

"The Birth of Wikipedia." Jimmy Wales:. Accessed April 24, 2015. http://www.ted.com/talks/jimmy_wales_on_the_birth_of_wikipedia.

"Think Outside the Boss." Public Seminar RSS. Accessed April 24, 2015. http://www.publicseminar.org/2015/04/think-outside-the-boss/#.VTo-9CFVhBf.

Wright, Erik Olin. "Chapter 7: Real Utopias II: Social Empowerment and the Economy." In Envisioning Real Utopias. London: Verso, 2010.